
I'm in favor of Campfires being "intermission" somewhat, where you manage your team, switch around gear, eat cooked "Food", do some minor crafting (adjusting resale price, great idea, but also perhaps doing maintenance on "Vendor Trash" to create minor components for upgrades). Would anyone use these options around a campfire if they wanted to rest in wilderness areas anyway? Edited Januby TRX850 We need to consider other useful aspects that may affect quest outcomes too. The suggestions above are only one side to having Professions (the economical side). The long-term benefit of any profession is to make you money if you intend to create/repair and on-sell mundane items. Maybe allow different "states" of armour repair, which also relates to resale value. You must go to a city to fully repair armour, via a forge or professional blacksmith, with an implied additional cost. But you could only repair "poor" armour so it became "average" armour at campfires. An Armourers' Toolkit might contain a small dishing hammer, riveting tool, leather punch etc. Even plate armours have leather straps, buckles, and harnesses that can be repaired without a forge Minor armour repairs at campfire, providing there was a mechanism for them to be damaged in the first place. A Jewellers' Toolkit might contain a basic soldering iron, crimping pliers/pincers, tweezers etc. (Example only) 50gp gem + 10gp silver chain (or ring) + Campfire + Successful Jewellery check = 100gp silver necklace (or ring) = Increased resale value You may discover the actual (increased) resale value Examine and identify certain special items combining the Lore skill. Dull/blunt weapon + Whetstone/Honing stone = Normal (sharp) weapon = Increased resale value If you're a Fighter or have the Bladesmith Profession: Forest Ingredients + Campfire + Successful Herbalist check = Antidotes / Herbal Remedies If you're a Druid or have the Herbalist Profession: Uncured Winter Wolf Pelt + Campfire + Successful Hunting check = Cured Winter Wolf Pelt = Increased resale value

Previously killed wild game = Raw meat + Campfire = Cooked meat = 10 hp Ration Pack

If you're a Ranger or have the Hunting Profession: They also involve an element of pseudo-crafting that should save you money, compared to higher costs in a city. Campfire activities take place outside of cities, and are an abstract way of taking time to achieve a desired result. These ideas are based on class skills and/or "Background Professions", which have been discussed in a few threads already. As a follow up to the discussion on Resting, I was thinking about the kind of useful/optional activities a wilderness campfire might provide for your party.
